Technical Product Manager Software Producer
Bridging Enterprise .NET Engineering, Systems Architecture, and Interactive Product Development
About Me
I blend 4+ years of full-stack enterprise .NET development with cross-functional software product leadership. My path from IT support to NBCC web and mobile app development, enterprise engineering, and game production gives me the technical range to lead multidisciplinary teams and turn product vision into shipped software.
I lead with a systems mindset: translating business goals into clear product decisions, aligning engineering and creative teams, and keeping delivery grounded in user experience, architecture, and scope.
Technical depth paired with product ownership, delivery planning, and cross-functional leadership.
I bring 4+ years of enterprise .NET engineering together with current experience leading commercial game production and interactive software delivery.
2022 - Present
Lead commercial game production across the software development lifecycle, connecting product vision, engineering execution, and release planning.
May 2021 - Present
The sole proprietor of a game company working on the 2.5D game Wasteland Warden. I own the product from concept through delivery, including:
Sept 2017 – May 2021
Made a large variety of different experimental projects, heavy on WinForms, SQL and web. Usually responsible for the whole project, front to back and maintenance.
Sept 2011 – June 2015
Found and implemented a VOIP solution for what was previously an analog call center. Configured and maintained all hardware and network for over 30 stations. Duties also included supervising and training dialers
May 2017
Graduated with honours and led extracurricular projects including development for Microsoft HoloLens, while also tutoring peers after school.
Interactive prototypes that demonstrate systems architecture, grid logic, UI/UX design, experimentation, and disciplined scope management from concept to playable build.
A practical blend of product ownership, technical architecture, systems design, and cross-functional delivery leadership.
Agile/Scrum delivery, roadmap strategy, board pitches, market research, prioritization, and scope management from concept through release.
.NET Core, C#, SQL and database design, N-tier architecture, and web and mobile systems, with the hands-on depth to make sound delivery tradeoffs.
Unity 2D/3D logic, UI/UX frameworks, game systems, and AR/VR experience including Microsoft HoloLens development.
Aligning engineering, art, design, and QA teams around clear decisions, healthy feedback loops, delivery milestones, and a shared product vision.
Feel free to contact me for any job offers or interest in my projects.
Moncton
New Brunswick
Canada
contact@dylanromkey.com
info@chillingames.com
(902) 664-9562