Technical Product Leadership

Dylan Romkey

Technical Product Manager Software Producer

Bridging Enterprise .NET Engineering, Systems Architecture, and Interactive Product Development

About Me
About

A History of Logic

Profile Picture

I blend 4+ years of full-stack enterprise .NET development with cross-functional software product leadership. My path from IT support to NBCC web and mobile app development, enterprise engineering, and game production gives me the technical range to lead multidisciplinary teams and turn product vision into shipped software.

Profile

I lead with a systems mindset: translating business goals into clear product decisions, aligning engineering and creative teams, and keeping delivery grounded in user experience, architecture, and scope.

  • Name: Dylan Romkey
  • Birth Year: 1989
  • Job: Technical Product Manager, Software Producer
  • Website: dylanromkey.com
  • Email: contact@dylanromkey.com

Core Competencies

Technical depth paired with product ownership, delivery planning, and cross-functional leadership.

  • Product Ownership & SDLC
    Agile/Scrum, roadmap strategy, board pitches, market research
  • Technical Architecture
    .NET Core, C#, SQL/database design, N-tier architecture, web and mobile
  • Systems & Interactive Design
    Unity 2D/3D logic, UI/UX frameworks, AR/VR and Microsoft HoloLens
  • Cross-Functional Leadership
    Engineering, art, and QA collaboration from concept through release
Resume

Logical Credentials

I bring 4+ years of enterprise .NET engineering together with current experience leading commercial game production and interactive software delivery.

Work Experience

Game Producer

2022 - Present

IGT

Lead commercial game production across the software development lifecycle, connecting product vision, engineering execution, and release planning.

  • Manage cross-functional delivery across engineering, design, art, and QA.
  • Translate product strategy into roadmaps, priorities, scope, and measurable execution plans.
  • Prepare product and technical narratives for board-level pitches and stakeholder decisions.

Game Designer / Producer

May 2021 - Present

Chillin Games

The sole proprietor of a game company working on the 2.5D game Wasteland Warden. I own the product from concept through delivery, including:

Full Stack Developer

Sept 2017 – May 2021

Genesis Technology

Made a large variety of different experimental projects, heavy on WinForms, SQL and web. Usually responsible for the whole project, front to back and maintenance.

IT Support/Supervisor

Sept 2011 – June 2015

Callstar’s call center

Found and implemented a VOIP solution for what was previously an analog call center. Configured and maintained all hardware and network for over 30 stations. Duties also included supervising and training dialers

Education

Web and Mobile App Development

May 2017

New Brunswick Community College

Graduated with honours and led extracurricular projects including development for Microsoft HoloLens, while also tutoring peers after school.

Portfolio

Full-Cycle Software Systems & Prototypes

Interactive prototypes that demonstrate systems architecture, grid logic, UI/UX design, experimentation, and disciplined scope management from concept to playable build.

Core Competencies

Technical Leadership in Practice

A practical blend of product ownership, technical architecture, systems design, and cross-functional delivery leadership.

Contact

Logical Conclusion

Feel free to contact me for any job offers or interest in my projects.

Location

Moncton
New Brunswick
Canada

Email

contact@dylanromkey.com
info@chillingames.com

Cell

(902) 664-9562